The publisher had already prepared the land for several months: Tales of Arise takes place in a resolutely asymmetrical world, where the renants, winners of a preventive war of invasion there are three centuries of this, have granted the Right to reduce the inhabitants of Dahna in slavery. That there is it worse than being deprived of his freedom and the fruit of his work will you tell me? Alphen knows the answer: our hero to the iron mask well in his day is the victim of a very vilain curse, unable to feel pain. Between two unpaid work days, he sees his own one to die one, and must cash the shot.
Cream pundits
Fortunately, Alphen remains, despite all a hero of J-RPG, and therefore wants to be amnesic, to discover according to the progress of this colonialistic universe. The person concerned is not at a poncif near, since he takes care of speaking alone to explain his situation, a tropism resolutely Old-Gen if it is. But as in the most beautiful stories, it is the unexpected arrival of a lady absolutely not distressed that will offer him the exit door so much.
Thanks to the presence of shionne, a dahah that automatically electrify those who try to touch it. Neither one nor two, it is that Alphen becomes the only beast of trait to be able to approach it, and their contact immediately awaken a power that checks all the boxes of typical Japanese production, since emerging from his chest a buried fire sword. to a spherical core. We have not even exceeded the hour of play. S I the atmosphere and the subject make you want to discover the ins and outs of this new adventure, what a shame to see how the rhythm is chopped by an endless Sequence of dialogs, cutscenes and game phases so redundant that it quickly becomes very frustrating. Resume control after a long dialogue to make a few steps and need to rest the joystick for several minutes, here is a model that we Would like to see forever disappearing.
DUO des CIMES
So that's the perfect opportunity to make these two a complementary duet in combat, a boon that developers are quite skillfully exploited by: Alphen takes care of the body to the bodily shing. Ah, we did not tell you? It can also materialize its rifle. Practice, since it no longer needs to wear it during the (numerous) cutscenes of this beginning of the game. Introduction requires, the mechanics arrive this time to the gout gate, and make it possible to digest the many possibilities that the game has to offer, in cumulating basic attacks, arts to configure on the facade buttons, and other sodes based as a right trigger. who ensure a good felt if executed at the right time. The Visible CP gauge recalls that it will not be made of fire, since the latter is only recharged when resting at the hostel or at the campfires, and therefore oblige to operate on certain strategic choices, Especially since the enemies collect better and better the same repeated attack ad naseam.
After a few hours of peregrinations arrive the boost affected by the cross, which trigger with the partner of your choice a combined attack and oh how classy, which multiplies all the more the damage that we have taken care of waiting for Having knocked the enemy to execute it. You will have understood: the possibilities are multiple and complementary, especially since Tales of Arise has already promised a consequent team to the varied capacities, and it can thus hope to refine again and again its technique during hundreds of clashes that will be required.
Freedom !
Fortunately, the game often leaves the choice to pass its path to managing the balance between exploration and leveling, a freedom welcome that even allows to rub a few Zeugles, much more hairy creatures that can not be able to undo Thanks to their weak prominent point, and a little success. The unlocking of teleportation points also allows a rapid decline, and fluidly once again the progression, suppressing unnecessary return, especially since the first missions to be completed obliged to a systematic return at the camp, before returning . If only there were not these damn cutscenes to constantly break the rhythm ...
We had already been charmed by the visual aspect of Tales of Arise, and it is not this second test gallop that will give us again our judgment: the game enjoys an artistic direction inspired, and carried by a motor that allows him to suffer from any jerk, in any case on PC. So yes, we can see that the developers are trying trying to conceal certain elements with flames or dust, and the clipping is still enough Seeing, it does not prevent: the adventure is visually lovely, and the atmosphere that emerges greatly participates in immersion. The progression is all the more pleasant as the game seems to have left out the old conventions of the genre, and we can now run, jump, climb and gambade freely. But above all, what a pleasure to enjoy a band-sound still also divine: Intimate moments with warrior assaults carried to great reinforcement of choirs and percussion, Tales of Arise once again confirms that he will also live through his music. of a finesse and remarkable precision. Quickly, more!
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