An additional woodland (or second-growth forest) is a woodland or forest area which has re-grown after a wood harvest, until an enough time duration has actually passed so that the results of the disruption are no much longer noticeable. It is distinguished from an old-growth woodland (primary or prehistoric woodland), which has not lately gone through such disruption, and also complex early seral forest, along with third-growth woodlands that result from harvest in 2nd growth forests. Additional woodland regrowing after timber harvest varies from forest regrowing after natural disruptions such as fire, insect infestation, or windthrow because the dead trees remain to provide nutrients, framework, as well as water retention after natural disturbances. Nevertheless, often after all-natural disruption the lumber is collected and also eliminated from the system, in which case the system much more carefully looks like second forest instead than complex very early seral woodland.
Special forces and World War II are very attractive materials. However, when the special units of modern concepts, the period of the secondary is the Second World War, too, and there was no historical data, and the operation of the operational success was small. Above all, if special units, there are no diverse special equipment that rises at that time, so we have to mobilize a significant imagination to make two words.
However, it is true that special troops were active in the Second World War. Call of Duty series, who has been returning to the Second World War in a long time, Call of Duty: Vanguard (Call Bang Guard) is a district, a pioneer, dealing with the birth of a special bag. Through the last 11-day Preview Brief Event, I listened to a detailed information about the single and multiplayer of Call Vanguard.
How did special bags work in World War II?
As long as Hyundai Wars and Cold Wars were dealing with Hyundai Wars and Cold Wars, respectively, in the former work modern Warfare and Black Ops Cold War. World War II is always the most attractive material in FPS dealing with war. There are many stories, and the existence of the reference, and the story of the story is full, and the story is extracted. In fact, the first work, which was the beginning of Call of Duty, has also made the World War II.
Just as I said earlier, this work is a special bag, which is a fairly unfamiliar material in World War II, and it is also the birth of special units in the era. Exactly the western front and the figures that are active in the Eastern Wire, Pacific and North Africa, and grow as a special department that represents the coalition forces. Slage Hammer Representative Aaron Halen said, The soldiers who performed special operations from World War II, he said.
The main character of the campaign mode is a total of four, and the Arthur Kingsley, the Arthur King Slee, the Soviet Union of the United Kingdom, the Soviet Union, the US Department of Officers, the US 6 Reconnaissance Components, Wade Jackson, USA, Lucas Ricks, the Local, Australia. Most of the characters that appear in the game, including these four main characters, most of them have brought motifs from the existival of the world. In particular, the polynesy Petrova medium-sided was made of the Soviet legendary female sniper Rydmilla Fabrichko motif. The Hainrich Prisiser, which is a mainbill run, was also produced in Nazi Germany as a motif of the unfinished academic Saladremaker.
The player must manipulate the heroes and perform a variety of special exhibitions on each wire. As we said above, the four heroes are different in the operations and places that the unit from which the universe is performing multiple others. Typically, Arthur King Sleans will work for a deception for Normandy landing operations, and polynafatroida mediates a sniper operation in Stalingard. Yes, the veteran is incubated in their positions, and is caught in the same place. After that, they will start a full-fledged story as they are organized by the process of seedlings.
Multiplayer for early special troops
If the campaign is the birth of a special bag, Multiplayer will enable PVP to leverage this special troops. In addition, there are 20 maps that have been transferred to the battlefield, such as the eastern Western West Wire, Dongbu Wires, and North African Wires. 16 of them can enjoy the mode of Call of Duty, such as Death Match and Flags, and the other four can play championship hills, a new form mode. Champions Hill is a special form of mode that seems to combine Death Match and Battle Royal, the core of this work. More information on this will be released later.
A zombie mode is also added to the backmart of the Call of Duty series. Zombie mode of this work was specifically made in tray arc. Call of Duty series is the first two studios in the first time, and the prologue of the Black Ops Cold War Zombie mode made in the tray arc. In addition, the connection with the call of dutyworld is also maintained. We are developing a new winning map in Raven Software, and we will be able to melt in the Word of the World War II in the World War II. In addition, a new anti-chit system also applies to more stable service.
Features related to play are that this work is that the form of physical engine, which is much further advanced than previous works was applied. Thanks to the player, players can be destroyed directly in the game. For example, even a solid stone wall, which could not be removed before, can use bombing, mortar, etc., and the amount of wooden floor and thin iron plate can be pierced with bullets. In addition, the motion of the relevant motion has changed closely. Kar 98 using the shot clip is inserted into the clip, and the process of insugging it is. The longer the longer was long, but the tension of the battle was much higher.
Call of Duty: Vanguard is released on November 5, PS5 and Xbox series X / S, PC, and so on. More information will be released later.
This is a questionnaire and a query response.
What was the most difficult to balance between real history and virtual experience, dealing with serious content, such as World War II?
David Scarson (hereinafter): There are many sensitive materials and themes in World War II. Although the goal of entertainment to enjoy the game is the largest, I did not want to miss accurate corrections. I wanted to implement this properly, I received a lot of advice or consultation for history. When dealing with sensitive topics, I just pay attention to just overlooking it. At that time, I thought it would be the best story to faithfully show what happened in the age and war.
There was a suggestion that Marshall Islands and Solomon Islands would appear in the game. I wonder if the Pacific Engineer Area is more emerging.
David: The war in the Pacific is also included. Mission will proceed from the Bill Island in Solomon Islands. Weekville island has colorful history. Especially, there are 93 Satan who fought in the Numa Numa Ip. In the process of talking about the attendor, we have found a wonderful historical fact, and I decided to put it in the campaign.
Q. Why did you choose this time as the background of Call of Duty Vanguard?
Josh Bridge (Josh): I thought it would be more fun when I approached when the birth of the World War I was born at the beginning of the birth of a special bag. And the material was aware of the call of Duty franchise in the part of the origin of Task Force 141.
Q. Like a cold war, do you use the Adaptive Tree of Dual Sense Controller or a next-generation feature like Haptic Feedback?
Josh: The function used in Black Ops Cold War was implemented the same. The production team likes dual sense and the immersion feeling that it brings. I think it's a wonderful way to feel the game deeper.
Q. Is it compatible with old generation consoles such as PS4 or Xbox ONE?
Josh: We are thinking that we are cross-play with the old console beyond sub-compatibility.
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