Skip to main content

Kard's criticism

A world war is a war participated in by all or most of the major nations of the world. The term is typically scheduled to two significant worldwide conflicts that happened throughout the 20th century: World war (1914-- 1918) and World War II (1939-- 1945). Nevertheless, a variety of global disputes have actually been subjectively regarded world wars, such as the Cold War as well as the War on Fear.

Finally, a card game of the Second World War has arrived! Kards brings back the attraction of the Second World War in video games, with a very intelligent configuration and cool use in the history of war. It also brings a mix of the genus CCG but with its own innovative and unique mechanisms, adding a new value to the style of play while prospering on gender brand mechanisms. The game already knows critics and very positive comments, so let's go.

★ ★ ★ ★ ★

Development and Home

The entire studio met in 2015, around this kards project ...

Kards was developed and published by 1939 Games and this is their first and unique entry into the game market. Well named by the year of the beginning of the Second World War, they are a small development studio of Reykjavik, Iceland, and they focus on the merger of the Second World War with the Games. The entire studio met in 2015, around this kards project, but the people who work there are veterans of the profession.

The development of this game has been funded by various public and private sources and donations, including a grant from the Icelandic government, as well as Tencent's investments, Crowberry Capital and Sisu Game Ventures. This maybe brand one of the most successful fundraising campaigns in the game because they have managed to collect $ 3.6 million. And, all this paid because the game has marked only very positive reviews since early access.

★ ★ ★ ★ ★

atmosphere

Always on the theme of the Second World War, Kards has everything to please ...

Remaining on the theme of the Second World War all the time, Kards has everything to please. The work of art, in particular, is authentic at this age, while details like firearms, music, coloring and the atmosphere of the game are directly from a documentary of the Second World War. The cards are the main source of this because they bring the works of art of this era in our culture and our history, as well as the precise historical data. Apart from this, the standard atmospheric elements of the GCC are all present. The main premise of the game is that players play a card game in a canteen during the war.

★ ★ ★ ★ ★

Gameplay

It brings several classes, types of cards, some branded mechanics and some novelties ...

Depending on the standard characteristics of the type of collection cards, Kards brings several classes, types of cards, some brand mechanisms and some novelties. Classes are presented in different bridges, so far, there are Germans, the Soviets, the British, the United States, Japan and other factions that participated in the war. This is a strategy game in its essence, while the innovative mechanism it brings is the Frontline gameplay mechanism.

First line cards protect support resources on the battlefield, that is the table, and this game also takes into account the scope and movements in the rules system, as well as Other familiar rules of other GCC games popular today. And, on this note, Kards presents its types of cards, which are:

[War Thunder] Attack on Pearl Harbor | Japanese Pacific Campaign (1941 - 1942) Playthrough #1 * Infantry * Tanks * Artillery * Plane

Infantry cards represent light military units, which are often cheaper. Kards also offers its resource system, a little different from what we are used to. Tank cards are heavily shielded and are faster than infantry. Artillery cards represent remote units, which need protection because they are mainly spongy, but cause significant damage to the fold. And, aircraft cards are very expensive but have the superiority of being able to reach any unit or units, with devastating damage.

★ ★ ★ ★ ★

Chart

Kards preserved everything on the theme of the Second World War and it is better presented by the visuals and the illustrations of the game ...

As mentioned, Kards has preserved everything on the theme of the Second World War and it is better presented by the visuals and the illustrations of the game. The cards themselves have classic posters and the art of that time in the culture of Our society, like communist posters, war machines drawings, etc. The artistic style is deliberately designed to look like the art of that time, while all weapons and war machines are historically accurate and faithfully represented by an appropriate value in the game.

★ ★ ★ ★ ★

Verdict

It's a must for any card games or for anyone who is in the history of the Second World War ...

Kards is a must for any amateur card games or for anyone who is in the history of the Second World War. The game will bring you back to this dark part of our history, while the illustrations and historical facts included in the game can encourage people to want to know more about the war. It's an intelligent adaptation of real events in a card game, and most importantly, it is free and very positively examined on the web. ##### Atmosphere ##### Graphic ##### Gameplay #### Goal Kards is a must for any amateur card games or for anyone who is in the history of the Second World War. User note: Be the first!

Comments

Popular posts from this blog

Fallout 76 Dupe Glitch: How to doubles ammunition, help and other supplies (before being patched) - Bethesda - Video Peeling news, instructions, exemplary procedures, reviews and culture

Be fast with this Fallout 76 Dupe error and you can get more of almost everything you need (Credit: Bethesda) The latest Wastelanders updates have added people and can double a fallout 76 dupe error, ammunition, help and other valuable items. It is likely to be patched at any time without warning, so they must be fast. This fallout 76 scammers explains all the details, so make themselves the way. Fallout 76 Dupe Panne explains The Fallout 76-Dupe error uses the showcase that you can build in your camp, and an apparent error that affects the things contained therein and the operation of the server. The TL; DR version provides that you build a showcase, put an item from your stock, end the game, reload and delete / save the showcase. This will return the individual item to your stock and duplicates what they have stored in the process. However, there are some rules: You can only duplicate stackable objects, so ammunition, stimpacks and so on. You first need at least 5 items,...

Solutions Business Solutions goes to the start

The Olympia Overlap founds a sports agency: Solutions Business Solutions. With the far-reaching Solutions network and the great sports expertise in the company, tailor-made campaigns, innovative events and workshops with personalities from sports business can be realized for customers in the company. The cross media competence in the areas of marketing, editors and sponsorships flows into the new GmbH. The extensive consulting and implementation portfolio remains faithful to the Solutions DNA: the company wants to create emotional brand experiences via the sport and thus arouse enthusiasm for its customers. Managing Director of the Agency becomes Solutions Market Manager Martin Schumacher. Further development of the area Cooperations The new GmbH is the consistent further development of the area of ​​ cooperations, which the publisher already established in 2014. Intention was already due to the growing wishes of well-known partners after individual solutions with Corporate Publish...

STAR CITIZEN would have involuntarily provoked a dangerous mechanics of PVP in armistice areas

Star Citizen is a massively multiplayer science-fiction spatial simulation video game during development, edited and developed by Cloud Imperium Games (IGC). The game is open development, that is, players can play in its alpha development phase. It is mainly consisting of a massively multiplayer persistent world (persist universe or PU). Players take the role of human spatial powers in the Milky Way, 930 years after our time, governed by the united Earth Empire (English Empire of Earth abbreviated uee). The game is presented as the most ambitious spatial simulation ever created on PC. It must give access to a hundred fully visible planetary systems and allow a wide variety of gameplay. It is a sandbox type (Sandbox in English) in the sense that players are set their own goals. Since 2016 and the development of planets generated processed in a procedural way, much of the game is happening on the surface of completely visible planets and not only in space. Star Citizen is currently devel...